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The camera in Devil May Cry is one of the biggest problems in previous deliveries. The action falls within what is expected in almost all occasions. However, to avoid those blind spots in which we have no idea what we are hitting, you can rotate and even put it behind our protagonist. This is a situation to which you should get used to relatively quickly if you do not want to succumb to an unknown hit.
The game runs great most of the time, even at 1024 x 768. The frame rate is stable without slump in any stage of the game, and that is something exceptional either because there are enemies to occupy an enormity of the screen, or it is full of them on a continuous basis.
Talking about movement of the game, all the characters are wonderfully well characterized. Dante has 4 distinct styles of fighting and Vergil fights with his own style, each with its own peculiarities and their animations are smooth whatever is happening before our eyes.
In the audio department, Devil May Cry 3 features an excellent soundtrack, with great tracks of hard rock and heavy metal ringing continuously through the speakers of our PC. The music lives up to the sound effects that thump after the innumerable beatings and shootings.
1.0 GHz CPU, 256 MB RAM, 128 MB video card RAM, 16X CD-ROM drive, DirectX 9.0c, 1.2 GB available hard disk space, Windows 2000/XP
Input methods Keyboard and mouse, Gamepad
- The Style system
- Not well optimized for PC